Middle-earth: Shadow of War is a 2017 action role-playing video game and sequel to the successful Middle-earth: Shadow of Mordor.
In this sequel, the developers have expanded the Nemesis system in an effort to make the game more personal and interactive. "No two players will have the same experience with millions of different opportunities," according to the developers. The sequel has numerous new features compared to Middle-earth: Shadow of Mordor, including: riding drakes (dragons), Olog-Hai, who are much larger than Uruks, and the Overlords which hold dominion over fortresses. Within each fortress there are warchiefs, followers, captains and missions. Each Overlord is unique and has their own custom battle arena to suit them.
The game will be available for Xbox One, PS4 and PC. Four different versions are available: Standard, Silver, Gold and Mithril.
The core gameplay remains similar to that of Shadow of Mordor. However, the game takes more of an RPG-styled stance on weaponry and equipment; instead of runes, nemeses drop new equipment, which can be upgraded further by completing a challege associated with the weapon. The equipment gain will level up along with the protagonist.
In addition to new equipment mechanics, uruks and other enemies can be befriended, instead of mere brainwashing. Branded allies can be turned hostile by Sauron, so forming friendships is recommended. Friendly uruks can work as spies for Talion, and can even interrupt nemesis introductions and arrive to help Talion if he is struggling against his enemies.
The number of hub-worlds is also increased from Shadow of Mordor's two. Current count labels it as 20+.